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- ken schmitt wrote:
- >
- > >>do lots of 30 second spots and we're talking a lot of wasted time 1 day for
- > >each spot.
- >
- > get wave filter..... it'll cut your render time in half. (well, 5/9)
-
- While I understand that this is somewhat of a facetious answer, it shouldn't be
- ignored. Anything you can do to improve production is important.
-
- I somehow have the feeling that many people who dismiss 10% performance
- improvements don't actually use this stuff to make a living. While improvements
- in rendering only account for a portion of the total time involved in a project,
- they do contribute to the bottom line.
-
- I don't doubt for a minute that most of us would probably run several blocks
- through mud or snow if we saw a $1 bill blowing down the street. Yet we take a
- cavalier attitude when things are put in the perspective of being percentages,
- because we don't easily equate time with money.
-
- The 30 second spot is a good example of why 10% differences are important when
- it comes to rendering. 10 minutes per frame means that you'll have 150 hours, or
- 6 days and 6 hours invested in rendering alone. I don't think anyone would mind
- increasing their productivity by 15 hours, or in the case of unattended
- rendering, a whole business day. 10% on a test render for a single frame isn't
- in the same league with 10% times 900 frames for the entire project, especially
- when you know you'll have to do it several more times before the project is
- finished.
-
- Now to the money part. If one generates even a modest income from those 30 sec
- animations, it's hard to believe that a 10% increase wouldn't be incentive
- enough to want to do something about rendering speed. If you're talking about
- $100,000 in revenues, you're talking about an opportunity to free up your system
- to make an extra $10,000. Not that you will, but it's available if you push
- yourself to the max. $10,000 buys lots of new equipment to make stuff even
- faster.
-
- Since this is an optimum situation, and mileage may vary, pushing performance to
- the limit may not be realistic if you don't derive a good portion of your income
- from working with Lightwave. But, every time I wait for 900 frames to render,
- all I see are $1 bills blowing down the street.
-
- If you don't do this for a living, well, never mind:)
-
- Elliot Bain
-
-